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When a class has a large amount of Virtual methods (>256), it fails to e...
To reproduce:1. Create new project2. Download attached script3. Attach script to camera4. Make a build for WebGL5. Build fails Read more
[ReflectionProbe] RenderProbe breaks when resolution is changed in runtime
To Reproduce: 1. Open scene test in the project attached to the post & play. 2. Notice that the probe's resolution is set to 102... Read more
[ReflectionProbes] Changing resolution to an unsupported value causes OS...
To Reproduce: 1. Open scene test in the project attached to the post (662544_reflection_probe_res_runtime) & play.2. Change the ... Read more
Wheel joint 2D needs to be updated with 'angle' setting
file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-WheelJoint2D.html Local axis is no longer a setting in wheel collid... Read more
WebGL build crashes with out of memory error
The attached project works fine in the Editor, but crashes as a WebGL build: http://i.imgur.com/7yBSwlR.png Looks like an out of mem... Read more
Missing Icons in physics 2d effector images
Area effector 2DPoint effector 2DSurface effector 2DPlatform effector 2D Read more
A disconnect option should be added to Version Control in in Editor sett...
A disconnect option should be added to Version Control in in Editor settingsCurrently it is not possible to disconnect from a server Read more
Missing System.Type definitions
User says the problem is Unity doesn't support Win Store libraries (NET 4.5) and as such there's no way to implement GetRuntimeMetho... Read more
Dragging an input field from game view to console throws exceptions
To reproduce:1. Import Unity UI examples or Open attached project2. Open scene Controls3. Enter play mode4. Click and drag the big i... Read more
player fails to start, throwing pointer errors
-e: see title, when trying to start it just throws an error and nothing is happening -repro:--create new project--save empty/simple ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized