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[Animation] Null Reference exception occurs when trying to add/delete th...
Null Reference exception occurs when trying to add/delete the event or changing sample number. Steps to reproduce: 1. Create a n... Read more
[Hololens] [Remoting] Crash when doing things in a weird order
To reproduce: 1. Make sure the remoting app is not open on the hololens 2. Begin remoting in unity to the IP of the hololens 3. Star... Read more
[Hololens] [Remoting] [Single pass instanced] Cube is being clipped stra...
See attached screenshot. To reproduce: 1. Remote the vr-test-project to the hololens in "single pass (instanced)" mode 2. open the ... Read more
[2D] Crash when player collides with collider
How to reproduce: 1. Download attached project file and open "Test Environment" Scene 2. Enter Play Mode and play with blue cube in ... Read more
MonoBehaviours with identical names but different Namespaces attached to...
Steps to reproduce: 1. Open attached “ReferenceTest.zip” Unity project 2. Open “Main” scene 3. Select “References” object in Hierar... Read more
[UI] Lighting settings are not saved after reloading the scene
Steps to repro: 1. Open attached project and 't1' scene; 2. Notice that a cube has a blue'ish tint; 3. Open Lighting window (Window... Read more
[XR][Android] Directional Light shadows don't appear in the right eye vi...
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass Shadows cast by directional light don't render at all in the right... Read more
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of ... Read more
[ReflectionProbes] Realtime reflection probe throws error after pressing...
Steps for reproduction: 1) Create a new scene 2) Create a new reflection probe 3) Change the type of reflection probe to realtime an... Read more
[iOS][High sierra] Player tests don't start with Xcode 9.2 and macOS 10.13
iOS test can't run on macOS 10.13 with Xcode 9.2. Steps: 1. Open Terminal and define IOS_DEVICE_ID variable (IOS_DEVICE_ID=device ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1