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[asmdef] Renaming Assembly Definitions breaks all references to it if th...
Steps to reproduce: 1. Open attached “Asmdef.zip” Unity project 2. Rename ‘A’ assembly definition file in 'New Folder 1' in Project... Read more
[asmdef] Assembly Definition file name does not match ‘Name’ value in In...
Steps to reproduce: 1. Create new Unity project 2. Create new Assembly Definition in Project window 3. Deselect asset 4. Rename the... Read more
Real-time Global Illumination is not working in a Build when Virtual Rea...
To reproduce: 1. Open QA's attached project 2. Build and run the "test" scene 3. Play the scene in the Editor and observe difference... Read more
[Particles] Particles flicker when they have a random start life time an...
Steps to reproduce: 1. Open user attached project 2. Open "scene" Scene 3. Enter Play Mode or preview the smoke particle effect in t... Read more
Profiler does not count GC allocations
Steps to reproduce: 1. Open user attached project 2. Load scene "scene", press Play 3. Open profiller, sort by GC Allocs. 4. Observe... Read more
[DX12 Editor] Switch to DX12 Editor crashes if object in scene is using ...
Steps: 1. Open repro scene 2. In player settings, move DX12 to top of api list 3. Crash Reproducible with : 2018.1.0b3, 2017.3.0p3 ... Read more
[HDRP][iOS] Unable to build project for iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
[.NET 4.6] Launching a x86 build using .NET 4.6 crashes with error "Fail...
Steps to reproduce: 1. Open user attached project 2. Go to file > Build and Run 3. Observe the "Failed to load mono" error when the... Read more
Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
Stacktrace sentries are enabled in development builds of Windows and Mac...
Stacktrace sentries significantly affect code size and performance, making development builds useless for profiling. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object