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2
votes
Fixed

[Texture3D] Add Texture3D.SetRawTexture data

Graphics - General

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Apr 28, 2016

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Version/s: 5.4.0b14

Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more

0
votes
Fixed

[Texture3D] FP16 (Half) texture format can't be used with Texture3D

Graphics - General

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May 05, 2016

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Version/s: 5.4.0b14

Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more

0
votes
By Design

[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...

Graphics - General

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May 21, 2016

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Version/s: 5.3.5f1

Reproduction steps --------------------------- 1) Open attached project 2) Open scene "Demo" 3) Enter play mode ACTUAL RESULT: Noth... Read more

0
votes
Duplicate

Synchronization problem is still relevant between the view Scene and vie...

UI

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May 21, 2016

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Version/s: 5.4.0b18

To reproduce: 1. Open attached project 2. Select aspect 4:3 3. Select aspect 16:9 4. Notice that panel stays in aspect 4:3 Workaro... Read more

0
votes
Duplicate

Light bounce gets cast on game object despite the set of light's culling...

Shadows/Lights

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May 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: - Open attached project and the scene named "Bounce Culling Demo" - Notice that "Room A" and "Room B" are set to... Read more

0
votes
Postponed

Assigning constant as the default parameter in the constructor of a gene...

Mono

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May 22, 2016

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Version/s: 5.3.4f1

When a constant is assigned as the default parameter in the constructor of a generic class, other methods fail to compile. Steps to... Read more

0
votes
Postponed

Specific C# construction does not compile with "System.NotSupportedExcep...

Scripting

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May 20, 2016

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Version/s: 5.4.0b18

To reproduce: 1. Open attached project 2. Open console 3. Notice "Unhandled Exception: System.NotSupportedException: Operation is n... Read more

0
votes
Not Reproducible

[UnetTransport] "Assertion failed on expression: 'm_MessageLength == m_T...

Networking

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May 23, 2016

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Version/s: 5.5.0a1

Steps: 1. Open attached project 2. Build and run "Realible" scene for standalone 3. Run "Reliable" scene in Editor and press "Serve... Read more

0
votes
By Design

Compilation errors on return when building project with #if UNITY_EDITOR...

Deployment Management

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May 20, 2016

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Version/s: 5.4.0b18

Steps to reproduce: 1. Download and import attached project. (CompileError.zip) 2. Open scene: main. 3. Press play. 4. No compilati... Read more

0
votes
Fixed

Tags are exported but list stays empty

Editor - Other

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May 18, 2016

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Version/s: 5.3.4p5

How to reproduce: 1. Create a new project 2. Add some tags to a list 3. Tag game objects with custom created tags 4. Save the scene ... Read more

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