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[Vulkan] Light Probe settings "Use Proxy Volume" on MeshRenderers and Sk...
Step: 1. Build Vulkan Player of the repro scene 2. Observe and compare with DX11 or other APIs Expected and Actual Result please re... Read more
Light Probe settings "Use Proxy Volume" color is saturated
The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more
PlayableGraph crashes editor when DestroyOutput() is called after Play()
To reproduce: 1. Open user's attached project, scene CrashScene 2. Enter Play mode Expected: editor does not crash Actual: editor c... Read more
Crash on UI::CanvasManager::ProfilerRenderBatch when clicking on Canvas ...
How to reproduce: 1. Open the attached "CanvasRepro" project and "1" scene 2. Enter playmode 3. Go to Window --> Profiler and scroll... Read more
[Timeline] Object starts jittering if there are two near by key frames i...
To reproduce: 1. Open project 2. Open timeline window 3. Open 'Test' scene 4. Select 'WithRotation_Bug' gameObject in canvas, play t... Read more
[Editor] Assertion failed error occurs on opening Visual Studio, by doub...
Assertion failed error occurs on opening Visual Studio, by double-clicking console warning or error Steps to Repro: 1. Open attach... Read more
NavMesh Path does not wrap around the edges of an object
To reproduce: 1. Open the attached project "NAVMESHAGENT PATH EDGE WRAP.zip" 2. Open scene "scene" 3. Play 4. Open the Navigation ta... Read more
[Mac] GraphicsSettings.lightsUseColorTemperature = true ignored in Light...
Steps to reproduce: 1. Open attached project 2. Open scene "kelvin" 3. Let it auto-bake lights Expected result: the baked light on ... Read more
2D polygon collider bounds are not updating when texture is changed
How to reproduce: 1. Open "986540Repro" project 2. Enter "TerrainTest" scene 3. Enter play mode 4. With left mouse button click on t... Read more
Huge regression on compilation time
To reproduce: 1) Open attached project 2) Wait for compilation process to end to easier time it (If in 2017.3 to test the expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object