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Dragging Audio Source component to GameObject Inspector window creates a...
How to reproduce:1. Open the attached "Test audio" project2. Create an empty GameObject and drag "FABRIC_Flag..." audio source file ... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more
Memory leak after changing display from UI render camera to main camera
Steps to reproduce:1. Download "Testmemoryleakui.zip" and open "test-scene" scene2. Open Profiler window3. Press play button4. Press... Read more
Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps:1. Open the attached project.2. Build it.3. Editor crashes. Editor doesn't crash if:- "Dependency "BaseMapShader"... Read more
[VR] Crash in physx::shdfnd::ErrorHandler::getErrorCallback when using G...
To reproduce:1. Open attached project;2. Open "test" scene;3. Build & Run the scene. Expected result: Player doesn't crash.Actua... Read more
EditorSceneManager.sceneOpening is called when opening scene with invali...
To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback;Assert.Throws<ArgumentException>(() => EditorSceneM... Read more
Removing Particle System component from a GameObject that depends on a R...
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more
Canvas.SendWillRenderCanvases function shows big latency when canvas is ...
To reproduce:1. Open attached project;2. Open scene Main;3. Make sure Profiler window is open;4. Enter Play mode;5. Check Profiler;6... Read more
[UWP] The attached project fails to pass WACK on Supported API test
Reproduction steps:1. Build the attached project to UWP2. Create App package3. Try to pass WACK4. Fails on supported API test with f... Read more
All about bugs
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