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[2D] Changing the X and Y positions of a sliced sprite in the Sprite Edi...
A gif is attached to demonstrate (also attached gif of how this looks in 2017.3.1.p4 - it behaves slightly differently) Steps to rep... Read more
[2D] Editor crashes on packing master atlas when it's used by a variant ...
Editor crashes on packing master atlas after its settings are changed and when it's used by a packed variant atlas Steps to Repro:1.... Read more
[Regression] Changing AssetImporter.assetBundleName sometimes fails
How to reproduce:1. Open the user-submitted project ("AssetBundleNameBug.zip")2. Click "Tools" -> "Define Asset Bundle Name With ... Read more
Timeline Window hotkey conflict with Animation Window
When opening & using both the Timeline & Animation Windows in a certain order, hotkeys no longer respond/work. Repro:- Open ... Read more
Editor crashes with DynamicVBO::FillQuadIndexBuffer or freezes when doin...
How to reproduce:1. Open attached project "bugdemo"2. Enter Play Mode Expected result: Editor does not crash/freezeActual result: Ed... Read more
ProBuilder's Boolean (CSG) Tool does not replace the preview of GameObje...
How to reproduce:1. Open the attached project (preview.zip)2. Open the "Test" Scene3. Open Probuiler's Boolean (CSG) Tool Window4. A... Read more
2D Collider wireframe dissapears from the Scene when shrinking Collider ...
How to reproduce:1. Open attached "Collider" project and load SampleScene2. Select New Sprite object in Hierarchy and shrink one of ... Read more
Memory leak when using SetPropertyBlock and EnableKeyword in OnRenderObject
To reproduce: 1. Download project "RenderingMemoryLeaks.zip" and open in Unity2. Open "Scene" scene3. Enter Play mode4. Observe that... Read more
[Polybrush] Painted vertices material is temporary not rendered when no ...
To reproduce:1. Open any project with set up Polybrush included2. While tool is enabled and cursor hovering over paintable surface c... Read more
[Wild Crash] Editor crashes with GC_push_all_stacks when profiling physi...
How to reproduce:1. Use Editor for a long (3-4hrs) period of time and use Physics Profiler2. Double click anywhere in the Profiler E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes