Search Issue Tracker
Transitioning out of a Mecanim state takes a full second if the state ha...
Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode Expected: time printed in console should be ver... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps: 1. Open the attached "987107.zip" project. 2. Build it to iOS using IL2CPP. 3. Click the play symbol. 4. Click o... Read more
[UWP] Unable to build project with Cinemachine and Behavior Designer on UWP
How to reproduce: 1. Create new empty project file 2. Switch Platform to UWP 3. Import Cinemachine 4. Import Behavior Designer 5. Re... Read more
[VideoPlayer] Editor paused state is not getting reset properly while pl...
Paused state of the editor is not getting reset properly when we stop the editor from playing. When we try to play the video the nex... Read more
Impossible to collapse Profilers hierarchy drop down menu
Steps to reproduce: 1. Create new project 2. Open Profiler window 3. Enter game mode and pause it 4. Expand "Profiler.CollectGlobalS... Read more
MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...
Steps to reproduce: 1. Open attached “DrawMeshIntanced.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected results... Read more
Crash on PrepareRenderNodesOnMainThreadDeprecated when instantiating Wor...
How to reproduce: 1. Open the attached user project and "test" scene 2. Observe that the scene contains two cameras, one has a scrip... Read more
[WebGL] fullscreen behaviour changed and needs setting change in Standal...
-e: see title, new settings for standalone fullscreen got introduced and they effect WebGL too --works in 2017.3, starts not working... Read more
[ReflectionProbe][VCS] Trying to bake only reflection probes while using...
Steps to reproduce: 1. Set up perforce server and workspace 2. Create project inside workspace 3. Enable perforce integration and c... Read more
Cannot edit collider bounds from certain inspector tab when two or more ...
How to reproduce: 1. Open "987815Repro" project 2. Enter "test" scene 3. Select "Cube" 4. Press Edit Collider in one Inspector tab 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion