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Probes lose their lighting data after entering Play mode when Baked and ...
Steps to reproduce: Download the attached project and open SimpleOutdoorsA scene Make sure that both baked and realtime GI are enabl... Read more
AudioSource returns wrong time when rotating camera
-e: see title -repro:--Open attached project--Build and run Main scene on browser--Rotate camera around--NOTICE AudioSource.time wil... Read more
Default Button Press Point in the Input System Package settings is not u...
How to reproduce:1. Open the user's attached "PressPointTest" project2. Enter Play Mode3. Slowly press down the Right Trigger of you... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
Crash at FreeImage_ZLibCRC32 due to .jpg file's meta file
Steps to reproduce:1. Open "cross0623.zip" project ========== OUTPUTING STACK TRACE ================== 0x000000018004A45E (FreeImage... Read more
[Android] Distortions on the screen when application launches if Show Un...
Steps to reproduce: 1) Open Unity and create a new project2) Switch platform to Android3) Player Settings >> Splash Image >... Read more
StandaloneInputModule sends a phantom mouse event which should not occur
How to reproduce: 1. Open attached project2. Open scene TouchTest.unity3. Build to iOS and run4. In the device, press and release on... Read more
Standalone profiler doesn't draw properly
- Open Standalone profiler- See that the profiler window stays black (nothing is rendered.)- See error messages in the console. Inde... Read more
[HDRP] Direct contribution from HDRIs is not taken into the account when...
Steps to reproduce: 1. Download and open the attached project2. Open SampleScene3. Navigate to Lighting Settings and generate lighti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size