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Shortcut Manager - ArgumentOutOfRangeException when clicking inside the ...
If you are looking at the Binding Conflicts category in the Shortcut Manager and click inside the binding list, an ArgumentOutOfRang... Read more
LOD Group component contains references to Renderers of a different LOD ...
How to reproduce:1. Open the attached "1012406_repro.zip" project2. Select "LodGroup_1" GameObject from the Hierarchy3. In the Inspe... Read more
Shortcut Manager - Unity freezes when closing the "Create New Profile" p...
In the Shortcut Manager, if you go start creating a new profile and then close the "Create Profile" window via the system close butt... Read more
Prefab can't be deleted, when Prefab size is too large to create an Undo...
Steps to reproduce:1. Open the "Pumping Plant Level" Unity Project2. Start the "CANNOT DELETE PUMPING STATION" scene3. Delete the Pr... Read more
UIELements - ListView - Shortcut Manager - Binding list breaks when swit...
If you are viewing a category in the Shortcuts window that is scrollable, scroll to the bottom of the category and then switch categ... Read more
Errors are thrown when a prefab with more that 50 game components is sel...
How to reproduce:1. Open the attached project2. Select the "mmp" GameObject3. Inspect the errors in the Console window Expected: The... Read more
[MainModule] CustomCulling set to Pause is not preventing the systems fr...
Repro steps:1. Play CustomCulling from the attached project2. Press the spacebar (or use the drop-down) to switch the particle culli... Read more
Custom lighting models in Surface Shaders don't have the effect on the S...
To reproduce: 1. Download project "surface shader.zip" and open in Unity2. Open "SampleScene" scene3. In Hierarchy observe that "Cub... Read more
Match Content does not reset start trim properly
Match Content does not reset start trim properly, but Reset Duration does. repro:-import attached project-open test scene-select Cub... Read more
Assets in the Packages folder can't be used
Reproduction steps: 1. Create a New Project2. Import the "Post-processing" Package3. Create a "Sprite" Object in the Hierarchy windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes