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[Terrain] Jaggies on Terrain on second paint op after first paint goes o...
1. Create new Terrain2. Start painting height on Terrain but drag the mouse off the Terrain and then release3. Paint on Terrain agai... Read more
[Terrain] Saving project after painting on Terrain and releasing mouse b...
1. Create new Terrain2. Start painting height on Terrain but drag the mouse off the Terrain and then release3. Press Ctrl-S to save ... Read more
[iOS] [BLOCKING] CameraCapture.mm script causing STATIC_ARRAY_COUNT erro...
Steps for 1089831:1. Open user's attached project ("XCodeBuild_CameraCapture_MissingLine.zip")2. Build and Run for iOS Result: in Xc... Read more
When changing window size of Split IMGUIContainer window, layout of pare...
How to reproduce:1. Open the user-submitted project2. Open "Window" -> "Split IMGUI Container"3. Scale the window Expected result... Read more
[iOS] Loading a scene after calling WebCamTexture.GetPixels causes the g...
Steps to reprodue: 1. Open attached project2. Switch to iOS and make a build3. Deploy to device4. When launched, tap 'GetPixels' but... Read more
Registry.GetValue crashes Unity build when using IL2CPP
Steps to reproduce:1. Add a Registry string value:Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios"Name: "EnableDebugPath"Value: "true... Read more
[Polybrush] Paint Vertex Colors compatible shaders are missing when pick...
To reproduce:1. Open any project that has Polybrush2. Try assigning Polybrush shaders to your material Expected: shaders are availab... Read more
[iOS][Metal] Changing RenderTexture.active corrupts screen on Devices wi...
When changing the Camera's render target to a RenderTexture, regular rendering is invalid. This only occurs on Metal, it works as ex... Read more
Animator.Root keyframes values are incorrect when previewing the Animation
How to reproduce:1. Open the attached project2. Select any model3. Preview and inspect the animation in the animation window4. Selec... Read more
Shortcut Manager - Vertifcal alignment of "Name" and "Bindings" in bindi...
When viewing Bindings in the Shortcut Manager, entries in the "Name" column will be vertically centered to their row, but entries in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes