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Instantiate, Transform and SetActive performance regression
Instantiate, Transform.parent and GameObject.SetActive all take longer than they used to in Unity 5.3. Reproduction Steps: 1. Open ... Read more
"Coupling Animation and Navigation": example project is not working corr...
Manual informs that an example project that shows how to couple Animation and Navigation should work well (http://docs.unity3d.com/M... Read more
IL2CPP build throws a managed exception at runtime with JInt
1. Load the JintTest scene. 2. Press play, the cube moves backwards and forwards via a JS script interpreted by Jint. 3. Build for i... Read more
Collab History Tab does not respect playmode Tint
Steps to reproduce: 1. Create new project. 2. Press play. 3. Make sure collab history tab is visible 4. In Unity > Preferences > Co... Read more
Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that, as the camera pans forward and back, the shadows d... Read more
[TextField] setting size through the Rich Text creates gap before the la...
Reproduction steps: 1. Open the atached project 2. Open scene "Scene" 3. Notice the gap before the last line of the paragraph Repro... Read more
Custom windows break on recompile error
How to reproduce: 1. Open the attached project 2. Call "My Window" from the Window menu. The window comes up fine. 3. Open erroredSc... Read more
[WebGL] Input.GetKey gets stuck when changing focus
Steps to reproduce: 1. Download and open attached project "GetKeyBug.zip" 2. Build for WebGL including "Scene" scene 3. In browser, ... Read more
ByteAddressBuffers doesn't work in compute shaders
First mentioned here http://forum.unity3d.com/threads/rwbyteaddressbuffer-usage.343134/ We hit the same issue at hackweek using 5.5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects