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0
votes
Fixed

Default templates have hidden elements

WebGL

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Apr 19, 2016

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Version/s: 5.4.0b15

-e: there is a bunch of stuff in the template that is hidden. either activate it or remove it -repro --run webgl build --inspect el... Read more

0
votes
Fixed

[iOS] use of undeclared identifier is thrown while building project via ...

IL2CPP

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Apr 19, 2016

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Version/s: 5.3.4p2

1. Open attached project in link below 2. Build to iOS with IL2CPP 3. XCode will throw "Use of undeclared identifier" while building... Read more

0
votes
Fixed

[AW] Add Property button is pressed on mouse over

Animation

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Apr 19, 2016

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Version/s:

The Add Property button in the AW gives a pressed button visual feedback when you mouse over the button. It should get pressed only ... Read more

0
votes
Fixed

[AW] AW + Maximized Game window + Play = errors

Animation

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Apr 19, 2016

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Version/s:

When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more

0
votes
Fixed

TapCount function doesn't work in Development Mode for Tizen

Tizen

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Apr 19, 2016

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Version/s: 5.4.0b15

TapCount function doesn't work in Development Mode for Tizen 1. What happened Tested on Win 8.1 5.4b15x64. In the attached projec... Read more

0
votes
Fixed

Unity freezes when playing certain movie texture and audio clip which be...

Video

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Apr 12, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project "787993Freeze.zip" 2. Open FreezeScene scene 3. Plane game object has script attached... Read more

0
votes
Fixed

OnGeneratedCSProjectFiles isn't triggered if using Visual Studio

CodeEditors

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Apr 19, 2016

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Version/s: 5.3.3p2

Steps to reproduce: 1. Open attached project 2. Go to the project folder and delete CS project files 3. In editor, make sure that c... Read more

0
votes
Duplicate

[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...

OpenGL

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Apr 20, 2016

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Version/s: 5.4.0b12

On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Qui... Read more

0
votes
Won't Fix

[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...

OpenGL

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Apr 20, 2016

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Version/s: 5.4.0b12

Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more

0
votes
Won't Fix

Editor window resizes on relaunch if expanded through multiple screens

IMGUI

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Mar 28, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open Unity project 2. Expand the editor window's size that it would be visible on multiple monitors 3. Close ... Read more

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