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NavMesh baked on imported mesh with low Mesh Compression is flickering i...
Reproduction steps: 1.Open attached project 2.Open scene "TestCharacters" located in Scenes > Test 3.Open the Window > Navigation 4... Read more
Runtime test UNetHandlesMaxConnectionsOverflow fails on different platforms
Different error-messages when setting 65535 and 65539 (both not allowed) to m_MaxDefaultConnections in HostTopology How we can repr... Read more
GPU instancing with Legacy Deferred rendering path does not render insta...
To reproduce the issue follow the steps: 1. Open "Instancing" project 2. Open "Instance" scene 3. Run the scene 4. Open and Enable F... Read more
Calling a class that inherits from IEnumerator with yield return StartCo...
To reproduce: 1. Open the project 2. Open the scene "test" 3. Press "play" Notice that even though the LScriptEnumerator is called ... Read more
[MSE] Build loses one scene
To reproduce: 1. Open attached project 2. Build and run project 3. Notice that one of the scenes is not loaded Reproducible: 5.4.0... Read more
[WSA][WP8.1] Build fails when project contains "Unity Test Tools"
To reproduce: 1. Build attached project 2. Build fails Reproducible: 5.4.0b15, 5.3.4p3, 5.0.1f1 Workaround: Changing "Compilation... Read more
[5.4 regression] Graphics.DrawMesh MVP matrix wrong (breaks Super Fast S...
Steps to reproduce: Using 5.3: 1. Open attached project "788944for5.3.zip" 2. Open scene "Test" 3. Change Graphics API to DX9 (or O... Read more
Custom editor window crashes at IMGUI::GUIWindow::OnGUI
Steps to reproduce: 1. Open attached project 2. Open scene "FuzzyEditor" 3. If "Fuzzy Logic" tab is open - close it 4. In top menu,... Read more
Undo.RecordObject is very slow for terrains
Edit before closing: Undo.RecordObject will perform a binary exact comparison between states of the object you are monitoring to fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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