Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b15
Issue ID
788877
Regression
No
Runtime test UNetHandlesMaxConnectionsOverflow fails on different platforms
Different error-messages when setting 65535 and 65539 (both not allowed) to m_MaxDefaultConnections in HostTopology
How we can reproduce it
1 When you do
m_MaxConnections = 65535;
m_Topology = new HostTopology(m_Config, m_MaxConnections);
m_ServerId = NetworkTransport.AddHost(m_Topology, m_ListenPort);
it gives errors:
"Assertion failed on expression: 'connectionNum < 0xFFFF && connectionNum != 0'"
"Number of connections should be > 0 and < 65535"
-----
2 When you do
m_MaxConnections = 65537;
m_Topology = new HostTopology(m_Config, m_MaxConnections);
m_ServerId = NetworkTransport.AddHost(m_Topology, m_ListenPort);
it gives errors:
"count connection should be < 65535"
"Parameter name: maxDefaultConnections"
Expected result: the error-messages should be the same in both cases
addition:
on android and MacStandalone sometimes this message appears (see Case 789878):
"Number of connections should be > 0 and < 65535"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment