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PackedMemorySnapshot: Type contains staticFieldBytes, but has no static ...
Steps to reproduce 1. Open user attached project 2. Click Mainmenu > BugReport > Open TestCode Window 3. Click Capture Memory 'Edito... Read more
[Android] [GearVR] When "Single Pass" Rendering is enabled Samsung Galax...
Reproduction steps: 1) Download and open QA attached project (own cloud link) 2) Build and run it on Samsung Galaxy Note 8 (with Qua... Read more
PackedMemorySnapshot: Incorrect name for generic types
Steps to reproduce: 1. Open user attached project 2. Select "Assets/New My Scriptable Object.asset" in Project panel 3. Click Mainme... Read more
[GLCore] Crash when using indirect args buffer as RWBuffer
How to reproduce: 1. Download user provided project 2. Open the project and change the graphics API to GLCore or launch the editor w... Read more
Vector3.SignedAngle() ignores axis parameter
To reproduce: 1. Open repro project 2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrown Actual: Vector3.SignedA... Read more
"Does not contain a definition" error for texture.imageContentsHash when...
To reproduce: 1. Open attached Unity project "Unity201703BUG.zip" 2. Inspect "TestTexture" script in the Assets folder 3. Build and ... Read more
[Auto] Baking pipeline still runs even if GI systems are disabled
Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more
[Speed Tree]Assertion failed error appears when the user stops play mode...
Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more
[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...
How to reproduce: 1. Open the attached project 2. Build and run Test scene on iOS device 3. Click "Start Recording" and then choose ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map