Search Issue Tracker
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce:1. Open the attached 'TextureStreamingDebug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Press 'Spac... Read more
[UI] Disabling parent canvas allows child canvas to still render
Steps to reproduce: 1. Open attached project2. Open scene "canvas-bug"3. Select "card_inventory_page" and disable "Canvas" component... Read more
Lambert with SurfaceOutputStandard parameter outputs "Syntax error"
Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more
[URP] [Debug View] [Mobile] Lighting Features - “None” can’t be marked
How to reproduce:1. Create a new project2. Switch platform to Android or iOS3. Enable "Development Build" property in Build Settings... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more
W (input to move forward) does not work
Steps to reproduce:1. Open the “2D Racing Game” project2. Build And Run in WebGL/Windows3. Wait for the timer to end4. Press W (to m... Read more
Crash on burst.initialize.statics when exceeding the "Maximum Shadows on...
How to reproduce:1. Open the “IN-77893_repro“ project2. Select File → Build and Run3. In Player click the "Spawn 129 lights" button ... Read more
[iOS] Multi-Display doesn't work on secondary displays when using URP or...
How to reproduce:1. Build the "Multi-Display.zip" project for iOS or Android2. Connect extra screen to the device (via cable or Airp... Read more
Default Button Press Point in the Input System Package settings is not u...
How to reproduce:1. Open the user's attached "PressPointTest" project2. Enter Play Mode3. Slowly press down the Right Trigger of you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size