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CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...
Steps to reproduce:1. Open attached project2. Open "_BlurryRefraction" scene3. Make sure Main Camera rendering path is set to "Forwa... Read more
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
New GameObject is not created in the active scene in builds
To reproduce: 1. Open the attached project (SceneTestProject.zip)2. Open the TestSceneA3. Enter Play mode and observe the output in ... Read more
[OSX] Built scene starts flickering on main screen when using Camera.Set...
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project To reproduce:1. Open pro... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more
Color Picker Wheel is affected by the Playmode tint color
How to reproduce:1. Create a new project2. Go to Edit -> Preferences -> Colors -> Playmode tint; and change its color3. Ent... Read more
Objects are portrayed black when using PostProcessEvent.BeforeTransparent
To reproduce:1. Open attached project(link in edit) Actual results: objects are shown blackExpected results: post effect working Rep... Read more
[Vulkan] Editor crashes on startup when loading a project
When trying to load a repro project from one of our cases (https://fogbugz.unity3d.com/f/cases/971912/), the editor crashed when loa... Read more
Newly create prefab variant's name contains entire path when the origina...
To reproduce: 1. In a new project, create a new folder2. In a new folder, create a prefab3. Right-click on the prefab and select Cre... Read more
NetworkTransport API - Memory leaks minimally in Linux
To reproduce:1) Open attached project and scene2) Play it The memory very slowly, but assuredly rise (internally tested, 50MB/hour, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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