Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
1
Found in
2021.2.0b16
2021.2.1f1
2022.1.0b2
Issue ID
1383949
Regression
Yes
Editor crashes when simultaneously editing multiple GameObjects
How to reproduce:
1. Open the user's attached "Librarium_V2.zip" project
2. Open the "Librarium_V2" Scene
3. Select all the "Sphere" GameObjects that are children of the "NodeGraph (1)" GameObject
4. Enable and disable the "Mesh Renderer" Component until Editor crashes (takes 1-4 enables/disables usually)
Reproducible with: 2021.2.0b16, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.0b15
Stacktrace:
at <unknown> <0xffffffff>
at UnityEditor.SerializedObject:Update <0x00090>
at UnityEditor.EditorGUI:DoInspectorTitlebar <0x00842>
at UnityEditor.EditorGUI:InspectorTitlebar <0x00132>
at UnityEditor.EditorGUILayout:InspectorTitlebar <0x0007a>
Notes:
- If Packages are reset the crash can still be reproducible
- The crash doesn't reproduce if enough GameObjects are deleted from the Scene
- Reproducible on both macOS and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 2022.2):
Fixed in Unity 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0b5
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.9f1