Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
1
Found in
2021.2.0b16
2021.2.1f1
2022.1.0b2
Issue ID
1383949
Regression
Yes
Editor crashes when simultaneously editing multiple GameObjects
How to reproduce:
1. Open the user's attached "Librarium_V2.zip" project
2. Open the "Librarium_V2" Scene
3. Select all the "Sphere" GameObjects that are children of the "NodeGraph (1)" GameObject
4. Enable and disable the "Mesh Renderer" Component until Editor crashes (takes 1-4 enables/disables usually)
Reproducible with: 2021.2.0b16, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.0b15
Stacktrace:
at <unknown> <0xffffffff>
at UnityEditor.SerializedObject:Update <0x00090>
at UnityEditor.EditorGUI:DoInspectorTitlebar <0x00842>
at UnityEditor.EditorGUI:InspectorTitlebar <0x00132>
at UnityEditor.EditorGUILayout:InspectorTitlebar <0x0007a>
Notes:
- If Packages are reset the crash can still be reproducible
- The crash doesn't reproduce if enough GameObjects are deleted from the Scene
- Reproducible on both macOS and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2022.2):
Fixed in Unity 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0b5
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.9f1