Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.2.X, 2022.1.X
Votes
1
Found in
2021.2.0b16
2021.2.1f1
2022.1.0b2
Issue ID
1383949
Regression
Yes
Editor crashes when simultaneously editing multiple GameObjects
How to reproduce:
1. Open the user's attached "Librarium_V2.zip" project
2. Open the "Librarium_V2" Scene
3. Select all the "Sphere" GameObjects that are children of the "NodeGraph (1)" GameObject
4. Enable and disable the "Mesh Renderer" Component until Editor crashes (takes 1-4 enables/disables usually)
Reproducible with: 2021.2.0b16, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.0b15
Stacktrace:
at <unknown> <0xffffffff>
at UnityEditor.SerializedObject:Update <0x00090>
at UnityEditor.EditorGUI:DoInspectorTitlebar <0x00842>
at UnityEditor.EditorGUI:InspectorTitlebar <0x00132>
at UnityEditor.EditorGUILayout:InspectorTitlebar <0x0007a>
Notes:
- If Packages are reset the crash can still be reproducible
- The crash doesn't reproduce if enough GameObjects are deleted from the Scene
- Reproducible on both macOS and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
Resolution Note (fix version 2022.2):
Fixed in Unity 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0b5
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.9f1