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Dragging Audio Source component to GameObject Inspector window creates a...
How to reproduce:1. Open the attached "Test audio" project2. Create an empty GameObject and drag "FABRIC_Flag..." audio source file ... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more
Memory leak after changing display from UI render camera to main camera
Steps to reproduce:1. Download "Testmemoryleakui.zip" and open "test-scene" scene2. Open Profiler window3. Press play button4. Press... Read more
Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps:1. Open the attached project.2. Build it.3. Editor crashes. Editor doesn't crash if:- "Dependency "BaseMapShader"... Read more
[VR] Crash in physx::shdfnd::ErrorHandler::getErrorCallback when using G...
To reproduce:1. Open attached project;2. Open "test" scene;3. Build & Run the scene. Expected result: Player doesn't crash.Actua... Read more
EditorSceneManager.sceneOpening is called when opening scene with invali...
To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback;Assert.Throws<ArgumentException>(() => EditorSceneM... Read more
Removing Particle System component from a GameObject that depends on a R...
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used