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Canvas disappears on the second Display when using Lightweight SRP, Scre...
How to reproduce:1. Open user attached project2. Add LightweightAsset (Edit > ProjectSettings > Graphics)3. Build it (File >... Read more
[Mecanim] Clips in layers with Additive Blending do not get added as add...
Steps to reproduce:1. Open user-submitted project2. Load Scene Scenes/SampleScene3. Select Snuffelfant Game Object4. Slide the mood ... Read more
[macOS] Editor crash after pressing Enter to save tag or component
Editor crash after saving a new tag (by pressing Enter) in the Tags and Layers window Mac only Repro steps:1) New or existing projec... Read more
Cannot attach custom Playable Asset to the track in Timeline when using ...
How to reproduce:1. Download and open attached "PlayableAsset" project2. Open Timeline window and select "Timeline.playable" playabl... Read more
[iOS] App crashes at lettergameoptimized`::WillDestroyGameObject() at Ga...
To reproduce:1. Open attached project "case_1069270-letter-game 2.zip"2. Build for iOS3. Deploy the built project to an iOS device t... Read more
Plugin entry point name collisions on iOS
Because iOS uses statically linked libraries, multiple plugins may use the same entry function, typically UnityPluginLoad. This is r... Read more
Unity crashes when opening a project with two identical scenes, one of t...
How to reproduce:1. Download the user's attached project (Network Test.zip)2. Extract the project and launch it Expected results: Un... Read more
[MacOS] Crash on project load when custom mono envs are exported via lau...
How to reproduce:1. Open a terminal2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f"3. Open Unity4. Create a new p... Read more
[Android] Empty Project crashes on Samsung Galaxy S3 device
How to reproduce:1. Create a new project or open the attached one2. Switch platform to Android3. Build and run project on deviceResu... Read more
Flickering Noise Particles with OpenGLES2 on some Android devices
To reproduce:1. Open [Particles]FTP project from Collab (smaller version of project in progress);2. Open "08_NoiseModule" scene;3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument