Search Issue Tracker
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
New GameObject is not created in the active scene in builds
To reproduce: 1. Open the attached project (SceneTestProject.zip)2. Open the TestSceneA3. Enter Play mode and observe the output in ... Read more
[OSX] Built scene starts flickering on main screen when using Camera.Set...
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project To reproduce:1. Open pro... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more
Color Picker Wheel is affected by the Playmode tint color
How to reproduce:1. Create a new project2. Go to Edit -> Preferences -> Colors -> Playmode tint; and change its color3. Ent... Read more
Objects are portrayed black when using PostProcessEvent.BeforeTransparent
To reproduce:1. Open attached project(link in edit) Actual results: objects are shown blackExpected results: post effect working Rep... Read more
[Vulkan] Editor crashes on startup when loading a project
When trying to load a repro project from one of our cases (https://fogbugz.unity3d.com/f/cases/971912/), the editor crashed when loa... Read more
Newly create prefab variant's name contains entire path when the origina...
To reproduce: 1. In a new project, create a new folder2. In a new folder, create a prefab3. Right-click on the prefab and select Cre... Read more
NetworkTransport API - Memory leaks minimally in Linux
To reproduce:1) Open attached project and scene2) Play it The memory very slowly, but assuredly rise (internally tested, 50MB/hour, ... Read more
Artifacts are placed wrongly when using Bounces in Lighting
To reproduce1. Open user attached project2. Generate Lighting Actual results: there is a round artifact beneath the treeExpected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names