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[OSX] MonoDevelop unusable when copied to a HFS+ Case-sensitive partition
To Reproduce: 1. Install any trunk build to an external drive formatted with HFS+ (Mac OS Extended (Case-sensitive, Journaled)) or ... Read more
[AssetBundle] Unable to set parameters on audio mixer loaded from an ass...
Steps to reproduce: 1. Open the attached project 2. Open and play 'demo_withBundles' scene 3. Wait for the bundle to be loaded 4. O... Read more
Re-enabling graphic components don't update masked objects
Repro steps: 1) Open my attached project 2) Select Panel in the Hierarchy 3) Disable Image component - everything dissapears 4) Disa... Read more
[InputField] Caret is misplaced when using input field with layout groups
Reproduction steps: 1. Open attached project 2. Open and play the "main" scene 3. Press the "Spawn Windows" button 4. Then press the... Read more
[iOS][GLES] Camera::Render to render a picture to a texture does not ren...
How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more
Purchased Mixamo animations via Asset Store appear nonfunctional
How to reproduce: 1. Open the attached project 2. Open Asset Store, download and import Mixamo animation store 3. Open it (Window ->... Read more
[HingeJoint] Intertia is gained when HingeJoints are connected into a chain
Steps to reproduce: 1. Open attached project "HingeJointIssue.zip" 2. Open scene "Kettenglieder" 3. Run it 4. Stand under "Lampe" g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL