Search Issue Tracker
Build fails returning serialization errors when building after reimporti...
How to reproduce: 1. Open the attached project 2. Right Mouse Click on Assets folder and select Reimport All 3. After it is done, b... Read more
[Legacy] Adding Is Active property while in recording mode crashes at Un...
Steps to reproduce: 1. Open attached project "788452.zip" 2. Open scene "repro" 3. Open animation window 4. In hierarchy, select "C... Read more
Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce: 1. Open attached project 2. Select bedroom nature 3. Check Generate Lightmap UV and press Apply 4. On my machine it di... Read more
[SpringJoint] If min and max distances are equal then changing min dista...
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run scene 4. Notice that left set of cubes is behaving correct... Read more
[iOS][Airplay] Camera.SetTargetBuffers doesen't work with GLES2/3
To Reproduce: 1. Build and run the attached project with GLES2 or 3. 2. Enable Airplay with mirroring on your device. 3. Click the ... Read more
iOS device name is not recognized for Unity Remote in Editor settings
Some newer devices got their names as "Unkown" like iPhone SE and iPad Pro 1. Create new project 2. Go to Edit>Project Settings>Edi... Read more
UI Outline is seen through transparent text
Steps to reproduce: 1. Open the attached project 2. Open scene "Main" 3. Notice that the most left text (with outline enabled) is ... Read more
[GCAllocation] MethodInfo.Invoke without parameters allocates 40B per call
Steps to reproduce: 1. Open attached project 2. Open the "repro" scene 3. Press Play 4. Open the profiler window 5. Notice 40B in th... Read more
[iOS] Setting targetFrameRate to 60 in Start or Awake functions causes a...
Steps to reproduce: 1. Open attached project 2. Build the project for iOS 3. Open Xcode project and add StoreKit.framework in the L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding