Search Issue Tracker
EnlightenBakeManager Error thrown when cancelling build of scene with Ar...
To reproduce:1. Open attached project2. Build to standalone3. Cancel build while it's building something with Enlighten (right after... Read more
[Terrain] Long baking times for non-default terrain sizes
To reproduce:1. Create a terrain2. Resize it to 100x100 or 1000x10003. Notice how much longer it gets (due to Clustering for smaller... Read more
[GICache] Cache size info doesn't get updated until editor restart
To reproduce:1. Open GICache2. Press CleanCache3. Notice that size info doesn't change, so it's hard to know if it was successful or... Read more
[Bake] Stuck in CreateGeometry after baking LOD
To reproduce:1. Open attached project2. Open scene LOD and let it bake3. Open scene indirect4. Notice that baking is stuck at Create... Read more
[FinalGather] Final gather produces light on the edges
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice light on the edges (screen attached) Doesn't happen w... Read more
Realtime gradient ambient source looks different than baked because of i...
To reproduce:1. Open attached project2. Open scene 23. Bake lightmaps4. Notice how different ambient affects dynamic objects Read more
[Editor][ContinousBaking] Baked lighting should be removed from scene in...
To reproduce:1. Open attached project2. Open scene 13. Let bake finish4. Scene is lighted using baked data (screen 1)5. Disable cont... Read more
AngryBots shader compilation crashing/fails using GLES3 on iOS
using AngryBots at changeset bafd14399cfb Build project with iOS + GLES3.On startup the app crashes, see attached crash.txtCrash hap... Read more
[glu][IL2CPP] Crash when an extension method is called on destroyed Game...
To Reproduce: 1. Deploy the attached project with IL2CPP2. Observe that the app crashes, with a BAD_ACCES exception, when delegate O... Read more
[HingeJoint] Objects with constraints gets high velocity on collision wi...
1. Open attached project2. Open scene "Level25"3. Press play4. Click on one of connected green balls5. On collision with white block... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field