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0
votes
Fixed

EnlightenBakeManager Error thrown when cancelling build of scene with Ar...

Global Illumination

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Oct 14, 2014

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Version/s: 5.0.0b8

To reproduce:1. Open attached project2. Build to standalone3. Cancel build while it's building something with Enlighten (right after... Read more

0
votes
Fixed

[Terrain] Long baking times for non-default terrain sizes

Global Illumination

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Nov 12, 2014

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Version/s: 5.0.0b13

To reproduce:1. Create a terrain2. Resize it to 100x100 or 1000x10003. Notice how much longer it gets (due to Clustering for smaller... Read more

0
votes
Fixed

[GICache] Cache size info doesn't get updated until editor restart

Global Illumination

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Jan 29, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open GICache2. Press CleanCache3. Notice that size info doesn't change, so it's hard to know if it was successful or... Read more

0
votes
Fixed

[Bake] Stuck in CreateGeometry after baking LOD

Global Illumination

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Feb 02, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Open scene LOD and let it bake3. Open scene indirect4. Notice that baking is stuck at Create... Read more

2
votes
Fixed

[FinalGather] Final gather produces light on the edges

Global Illumination

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Feb 18, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Notice light on the edges (screen attached) Doesn't happen w... Read more

6
votes
Fixed

Realtime gradient ambient source looks different than baked because of i...

Progressive Lightmapper

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Feb 18, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open scene 23. Bake lightmaps4. Notice how different ambient affects dynamic objects Read more

1
votes
Not Reproducible

[Editor][ContinousBaking] Baked lighting should be removed from scene in...

Progressive Lightmapper

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Feb 26, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open scene 13. Let bake finish4. Scene is lighted using baked data (screen 1)5. Disable cont... Read more

0
votes
Fixed

AngryBots shader compilation crashing/fails using GLES3 on iOS

iOS

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Mar 06, 2015

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Version/s:

using AngryBots at changeset bafd14399cfb Build project with iOS + GLES3.On startup the app crashes, see attached crash.txtCrash hap... Read more

0
votes
Fixed

[glu][IL2CPP] Crash when an extension method is called on destroyed Game...

iOS

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Mar 04, 2015

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Version/s: 5.0.0f4

To Reproduce: 1. Deploy the attached project with IL2CPP2. Observe that the app crashes, with a BAD_ACCES exception, when delegate O... Read more

1
votes
Fixed

[HingeJoint] Objects with constraints gets high velocity on collision wi...

Physics

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Mar 05, 2015

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Version/s: 5.0.0f4

1. Open attached project2. Open scene "Level25"3. Press play4. Click on one of connected green balls5. On collision with white block... Read more