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Input from the Chinese IME's get duplicated in the Editor's Input Fields
How to reproduce: 1. Create a new Unity project 2. Create two UI Input Fields 3. Download and install a Chinese IME (during this tes... Read more
RectTransform.sizeDelta resets prefab with RectTransform position if was...
To reproduce: 1. Open project 2. Play scene 3. Press button 'A', notice that emoji is added to right upper corner of white rectangle... Read more
Aspect Ratio Fitter causes its sibling to move when Transform is set to ...
Steps to reproduce: 1. Download and open the attached project 2. Observe how the UI looks 3. Delete "Layer" gameObject 4. Drag the p... Read more
Crash on skipping transcoding twice in Video
Editor crashes when you skip transcoding twice in a video. Steps to reproduce: 1) Open the attached project 2) File > Build Setting... Read more
The end of trail does not move when start to move the trail render
To reproduce: 1. Open attached Unity project "New Unity Project 7.zip" 2. Open "Test" scene 3. In the Hierarchy locate "GameObject" ... Read more
[WSA] Run-Time Check Failure #2 is thrown when FieldOffset workaround is...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity scene 3. Switch Platform to Windows Store 4. Attach the Bug... Read more
Vector3.Slerp returns imprecise result if 2nd vector has smaller values ...
To reproduce: 1. Open repro project 2. Open test runner 3. Run all tests Expected: 'Vector3Slerp_tIs1_ResultIsb' test will return (... Read more
Transitions do not get copied when copying animation state and transition
To reproduce: 1. In any project open Animator window 2. Create two states,make transition from state 1 to state 2 3. Select state 1 ... Read more
[PLM] Double Sided GI is not rendered when occluder uses transparency te...
How to reproduce: 1. Open Unity 2. Load user-submitted project (Trans_DoubleSided.zip) 3. Open scene 'test.unity' 4. Bake lighting (... Read more
Instantiated Kinematic Rigidbody2D's transform is offset when moving par...
To reproduce: 1. Open my attached project (RigidB) 2. Enter Play mode 3. Use A and D to move back and forth 4. Observe the differen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map