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[iOS] Launch Images for iPhone XS Max missing in Editor and are not crea...
Steps to reproduce: 1. Open attached project (or create a new one)2. Build for iOS3. Open Images.xcassets/LaunchImage file4. Notice ... Read more
[iOS] CoreMotion errors on any project launched on iPhone XS/XS Max
Steps to reproduce: 1. Open attached project (or create an empty one)2. Build for iOS3. Deploy to iPhone XS or iPhone XS Max4. Notic... Read more
[HDRP] Transparent Shaders created with Shader Graph make unintended Giz...
How to reproduce:1. Create a new unity project2. Install recent shader graph and scriptable rendering pipeline packages3. Create Hig... Read more
[iOS] DISABLE_TOUCH_DELAYS define causes a warning on iOS 12 devices
Steps to reproduce: 1. Open attached project (or create a new one)2. Build for iOS3. Build Xcode project and deploy to iOS 12 device... Read more
[LightProbes] NaNs in unity_SH coefficients during a specific frame
So far I managed to repro this only on Xbox platform. When SSR is enabled in the scene I am attaching to the bug, black areas appear... Read more
[VR] Non Head-Mounted Stereo only renders 1 eye with OpenGL & AntiAliasi...
Steps to reproduce:1. Download and open the latest attached project(Stripped.zip)2. Build for standalone3. Launch build with Stereo ... Read more
ArgumentException: ComputeBuffer.SetData() prevents project upgrade
This is a regression introduced in 2018.3.0a10 and I managed to reproduced this int he current trunk (2019.1.0a4) Repro steps: - did... Read more
PhysicsDebugger visualization of GameObject doesn't display correctly wh...
Steps to reproduce:1. Open project in "PhysicsDebuggerBug.zip"2. Open BugScene3. Select the GameObject "Character"4. Open the Physic... Read more
[Addressables] Modifying Addressable asset group contents does not mark ...
How to reproduce:1. Open user-submitted project (AddressablesSetDirtyBugRepro)2. Remove the Assets from Group 13. Add some Assets to... Read more
Unable to fetch the correct bake backend after upgrading the project wit...
Steps to repro: 1. Open attached project and 'scene' scene;2. In the Lighting window go to 'Baked Lightmaps' tab;3. Double-click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes