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0
votes
By Design

Wheel Collider Spring Damper affects vehicle's velocity

Physics

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Jan 08, 2018

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Version/s: 5.6.0f3

To reproduce: 1. Open repro project 2. Play scene Expected: red and white cuboid velocity will be the same Actual: red cuboid(with ... Read more

0
votes
Duplicate

Adding component on fbx prefab root on import causes inspector null refe...

Asset - Database

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Jan 08, 2018

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Version/s: 2017.3.0b1

Adding a component to the root of a fbx prefab with an assetPostProcessor, causes the inspector to throw a null reference exception,... Read more

0
votes
Won't Fix

[WSA ] Build and Run does not launch an UWP build when using VS2017 Upda...

Universal Windows Platform

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Dec 23, 2017

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Create a project 2. Switch platform to Windows Store 3. Create a password protected certificate 4. Build and ... Read more

0
votes
Duplicate

Changing prefab's image component color changes separate gameObject's wi...

uGUI

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Jan 04, 2018

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Version/s: 2017.3.0b5, 2017.3.0f3

To reproduce: 1. Open 'BugTextMeshProPrefabs' project 2. Open 'scene1' 3. Select 'myScrollBarPrefab' prefab in project window 4. Cha... Read more

0
votes
Fixed

"None"->"Cardboard" VR device transition fails if orientation == portrai...

XR SDK

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Jan 05, 2018

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Version/s: 2017.3.0p1

How to reproduce: 1. Open user provided project 2. Deploy app to device 3. Notice that after 2 seconds when app switches from 2D to ... Read more

0
votes
Duplicate

[UnityYAMLMerge] YAMLMerge does not work with external tools that take s...

Collab

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Nov 28, 2017

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Version/s: 2017.2.0f3

UnityYAMLMerge tool does not work with external tools that take switchs with slashes on windows 10 creators fall update I'm trying ... Read more

0
votes
Postponed

[Android] Loading already loaded "cardboard" VR device forcibly exits VR...

XR SDK

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Jan 05, 2018

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Version/s: 2017.3.0p1

How to reproduce: 1. Open user attached project 2. Deploy to device 3. Notice that after switching scene the device returns to 2D mo... Read more

0
votes
Fixed

AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...

Asset - Importers

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Dec 31, 2017

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Version/s: 2017.2.0b1, 2017.3.0f3

Steps to reproduce: 1. Open attached “OnAssignMaterialModel.zip” Unity project 2. Locate “testfbx.fbx” file in Project tab 3. Right-... Read more

0
votes
Fixed

[Shaders] Mobile Bumped Specular shader darker on baked lighting

Shadows/Lights

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Jan 02, 2018

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Version/s: 2017.3.0a3, 2017.3.0f3

Steps to reproduce: 1. Create new project 2. Add any object and material 3. Change material shader to "Mobile/Bumped Specular" 4. Se... Read more

0
votes
Fixed

[.NET 4.6] Type.GetInterface does not find the specified interface on .N...

Mono

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Jan 08, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached “GetInterface.zip” Unity project 2. Open scene “Main” 3. Enter Play mode 4. Observe Console win... Read more

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