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0
votes
Not Reproducible

[Android][IL2CPP] Player crashes with signal 11(SIGSEGV), code 2 during ...

Scripting

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Dec 13, 2017

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Version/s: 2017.2.0a1, 2017.2.1f1

How to reproduce: 1. Open the attached "TestWeapon" project 2. Select IL2CPP as Scripting Backend (File --> Build Settings --> Play... Read more

0
votes
Not Reproducible

[macOS] Destroying custom Editor window components causes crash at IMGUI...

MacOS

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Dec 21, 2017

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Version/s: 2017.3.0b1, 2017.3.0f3

How to reproduce: 1. Open Unity 2. Load user-submitted project('2dtoolkit.zip') 3. Select Window -> 1949 -> Level Editor 4. In the '... Read more

0
votes
By Design

[WebGL] Player is not receiving request headers

WebGL

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Dec 22, 2017

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Version/s: 2017.2.0f3

To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: A circular logo should load (it works on the Editor its... Read more

0
votes
Won't Fix

[UGUI]The vertical scrollbar of ScrollView is not automatically hidden, ...

uGUI

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Dec 25, 2017

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Version/s: 2017.2.1f1

To reproduce: 1) Open attached project and scene 2) Play it Expected: In the upper text box, the vertical scrollbar should be hidde... Read more

6
votes
Fixed

Random spikes in CPU usage in runtime caused by Physics.Processing

Physics

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Jan 01, 2018

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Version/s: 2018.1.0a7, 2018.1.0b1

Steps to reproduce: 1. Open attached “PerformanceIssue.zip” Unity project 2. Open scene “Main” 3. Enter Play mode 4. Open Window->Pr... Read more

0
votes
Fixed

PackedMemorySnapshot: Type contains staticFieldBytes, but has no static ...

Scripting

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Jan 03, 2018

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Version/s: 2017.3.0f3

Steps to reproduce 1. Open user attached project 2. Click Mainmenu > BugReport > Open TestCode Window 3. Click Capture Memory 'Edito... Read more

0
votes
Won't Fix

[Android] [GearVR] When "Single Pass" Rendering is enabled Samsung Galax...

XR SDK

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Jan 03, 2018

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Version/s: 5.6.4p4

Reproduction steps: 1) Download and open QA attached project (own cloud link) 2) Build and run it on Samsung Galaxy Note 8 (with Qua... Read more

0
votes
Not Reproducible

PackedMemorySnapshot: Incorrect name for generic types

Scripting

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Jan 04, 2018

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Version/s: 2018.1.0b1

Steps to reproduce: 1. Open user attached project 2. Select "Assets/New My Scriptable Object.asset" in Project panel 3. Click Mainme... Read more

0
votes
Fixed

[GLCore] Crash when using indirect args buffer as RWBuffer

OpenGL

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Jan 08, 2018

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Version/s: 2017.2.1p1

How to reproduce: 1. Download user provided project 2. Open the project and change the graphics API to GLCore or launch the editor w... Read more

3
votes
By Design

Vector3.SignedAngle() ignores axis parameter

Scripting

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Jan 09, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Open repro project 2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrown Actual: Vector3.SignedA... Read more

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