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[UI] Progressive CPU Lightmapper is named as 'Progressive' in the Lighti...
Steps to repro: 1. Create new project in Unity 2018.3;2. Open Lighting window (Window>Rendering>Lighting Settings);3. Expand t... Read more
[Android] Editor doesn't show that pushing built apps to Android 4.1 is ...
Reproductions steps:1) Create a new project or open any existing one2) Click on "Build and run" button and run the app on Android de... Read more
Undoing the "Create/Replace prefab" action does not revert the Prefab to...
How to reproduce:1. Create a new Unity project2. Create a 'Cube' and a 'Sphere' GameObjects3. Turn them into prefabs4. Pick one of t... Read more
Red text in Project Search bar when searchingwhile in Play Mode
I haven't managed to reproduce this with a simplified project, so it may or may not be related to this asset store asset...Repro Ste... Read more
Crash on dragging a Canvas object to the scene
I was investigating on why a series of scenes in this project had a dirty state on open scene.I noticed it was to do with the Canvas... Read more
[iOS] Wrong Screen.safeArea on iPhone on Start()
To reproduce:1. Open attached project "test.zip"2. Open "scene.unity" scene3. Build for iOS4. Deploy Xcode project to iOS device5. O... Read more
[Linux] Stutter in Unity Video Player
To reproduce:1) Open attached project2) Build and run for Linux Expected: Smooth playingActual: Stutter (depending on power of rig, ... Read more
[ShaderGraph] Combine Node - Out ports seem to have no concept of shader...
1. Create/open a project in 2019.1 and import 4.0.0-preview versions of ShaderGraph, LWRP, HDRP, and CoreRP packages2. Create a new ... Read more
[ShaderGraph] Color Control has inconsistent width when editing Color Pi...
When manipulating the color picker from a Color node, the Control Control on that node will change size every frame. See video. Read more
[ShaderGraph] Some nodes don't append control options to generated code ...
- Matrix Construction- Doesnt append column/row to function name- Metal Reflectance- Doesnt append mode to output name Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes