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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
4.0.0-preview
Issue ID
1086693
Regression
No
[ShaderGraph] Combine Node - Out ports seem to have no concept of shader stage
1. Create/open a project in 2019.1 and import 4.0.0-preview versions of ShaderGraph, LWRP, HDRP, and CoreRP packages
2. Create a new PBR Shader Graph and open it
3. Create a Combine Node
4. Connect the RGBA out port to the Position port of the Master Node
5. Connect the other out ports of Combine to other ports of the Master Node
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Resolving this issue correctly requires a redesign of our stage validation. This is planned as a roadmap item.