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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
4.0.0-preview
Issue ID
1086693
Regression
No
[ShaderGraph] Combine Node - Out ports seem to have no concept of shader stage
1. Create/open a project in 2019.1 and import 4.0.0-preview versions of ShaderGraph, LWRP, HDRP, and CoreRP packages
2. Create a new PBR Shader Graph and open it
3. Create a Combine Node
4. Connect the RGBA out port to the Position port of the Master Node
5. Connect the other out ports of Combine to other ports of the Master Node
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
Resolving this issue correctly requires a redesign of our stage validation. This is planned as a roadmap item.