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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
4.0.0-preview
Issue ID
1086693
Regression
No
[ShaderGraph] Combine Node - Out ports seem to have no concept of shader stage
1. Create/open a project in 2019.1 and import 4.0.0-preview versions of ShaderGraph, LWRP, HDRP, and CoreRP packages
2. Create a new PBR Shader Graph and open it
3. Create a Combine Node
4. Connect the RGBA out port to the Position port of the Master Node
5. Connect the other out ports of Combine to other ports of the Master Node
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
Resolving this issue correctly requires a redesign of our stage validation. This is planned as a roadmap item.