Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b4
Issue ID
1086524
Regression
Yes
[UI] Progressive CPU Lightmapper is named as 'Progressive' in the Lighting window
Steps to repro:
1. Create new project in Unity 2018.3;
2. Open Lighting window (Window>Rendering>Lighting Settings);
3. Expand the Lightmapper dropdown in the Lightmapping Settings foldout;
4. Observe the items in the dropdown list.
Expected result:
Progressive CPU and Progressive GPU lightmapper are named as 'Progressive CPU' and 'Progressive GPU (Preview)'.
Actual result:
Progressive CPU Lightmapper is named as 'Progressive'. See attached screesnhot.
Regression introduced in 2018.3.0b4.
Notes:
- Reproducible in 2019.1.0a3 ( lighting/re-expose-GPU-lightmapper) and 2018.3.0b4 (2018.3/staging);
- Not reproducible in 2019.1.0b3 and 2018.3.0b3;
- From the user perspective it would be more convenient to clearly distinguish between Progressive CPU and Progressive GPU lightmappers. Otherwise, it might create confusion;
- Progressive CPU Lightmapped was previously named as 'Progressive' in 2018.2 and earlier before the introduction of the Progressive GPU Lightmapper. This made sense, however now with the introduction of GPU Lightmapper the context has changed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Add comment