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[M1] Physics.Processing spikes when using physics in the scene
Reproduction steps:1. Open project “URP Performance Physics.zip”2. Enter Play Mode3. Open “Window\Analysis\Profiler” Expected result... Read more
LoadRawTextureData takes more time than expected when using TextureCreat...
Reproduction steps:1. Open the Superluminal profiler2. Open the attached "repro_IN-40868.zip" project3. Start profiling the "Unity.e... Read more
Input Field stays selected in EventSystem when Input Field becomes inactive
Reproduction steps:1. Open project “My project”2. Open scene “Main”3. Enter Play mode4. Click on the Input Field on the left and obs... Read more
Search: The same columns can be added multiple times
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Window -> Search -> New Window Change the window view to the ... Read more
Windows sometimes don't get maximized/minimized or Editor freezes when d...
Reproduction steps:1. Open the attached project “DoubleClickRepro”2. Enter the Play Mode3. Double Click on the “Game” tab to maximiz... Read more
[Burst Occlusion Culling] Editor Crash when occlusion enabled and enter ...
Steps open project " BOC_editor_crash_OnDispose " open SampleScene enter playmode exit playmode Expected: no crashActual: crash Repr... Read more
"State comes from an incompatible keyword space" error in Console
Reproduction steps:1. Open the attached project “IN-40497_KeywordStatesError“2. Observe error in Console: State comes from an incomp... Read more
Names and paths of the addressable assets don't get updated in the Asset...
How to reproduce:1. Open the project “IN_31347”2. Open Assets/Texture3. Rename “New Sprite Atlas” Sprite Atlas4. Select the “Main Ca... Read more
Crash on __pthread_kill when entering the Play Mode when the project con...
Reproduction steps:1. Open the attached “CrashRepro” project2. Enter the Play Mode Expected result: Editor enter the Play ModeActual... Read more
AsyncGPUReadback.RequestIntoNativeArray causes memory leaks in WebGL Player
How to reproduce:1. Open the “AsyncGPUReadback_Warning” project2. Switch build to “WebGL” (File > Build Settings > “WebGL” >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12