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[Burst Occlusion Culling] Editor Crash when occlusion enabled and enter / exit playmode



# open project " BOC_editor_crash_OnDispose "
# open SampleScene
# enter playmode
# exit playmode

Expected: no crash
Actual: crash
Repro: 2022.2.13f1, 2022.2.19f1 on MacOS
No repro: 2022.2.12f1, 2022.2.11f1 on MacOS
* used Entities Graphics 1.0.8 which is not available in package manager for these versions
* not 100% repro rate - may require a few attempts of enter / exit playmode
* “SampleScene 1” also repros the crash but has lots of errors in console in 2022.2.13f1 - so for this bug better to use the basic scene “SampleScene”

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug as we won't be supporting Burst Occlusion Culling bugs in this experimental version and future plans may solve the problem.

    Today we will be closing this case. Thank you again for taking the time to report this issue.

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