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Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.2.19f1
Issue ID
UUM-29087
Regression
No
Names and paths of the addressable assets don't get updated in the AssetReference list after being changed
How to reproduce:
1. Open the project “IN_31347”
2. Open Assets/Texture
3. Rename “New Sprite Atlas” Sprite Atlas
4. Select the “Main Camera” GameObject in the Hierarchy
5. Expand the “Asset Ref” list in the Inspector “Test Ref” Script component
Expected result: Sprite Atlas is updated in the “Test Ref” list
Actual result: Sprite Atlas is not updated in the “Test Ref” list
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b6, 2023.2.0a3
Reproducible on: Windows 10 Pro
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Resolution Note:
By design: The AssetReference displays the address not the asset path. When the asset was assigned to Addressables the automatic address is the path at the time. If the asset is renamed, the asset path changes but does not change the address.
Resolution Note (2022.2.X):
By design: The AssetReference displays the address not the asset path. When the asset was assigned to Addressables the automatic address is the path at the time. If the asset is renamed, the asset path changes but does not change the address.