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Values of GameObject Transform cannot be copied when previewing animations
How to reproduce: 1. Open the attached project and "Repro" scene 2. Open Animation window and select Cube in Hierarchy 3. Select som... Read more
Animator component makes instantiated prefab appear in the wrong position
To reproduce: 1. Open repro project 2. Play 'Level1' scene Expected vs Actual: 3 'maple leaves' should be visible instead of 1(all... Read more
[FixInGit1.4] Partial Publish does not bring up correct changelist the f...
To reproduce: 1.Create new project 2.Create two scripts and push them to collaborate 3.Edit both scripts 4.Close Unity 5.Open Unity... Read more
[NPOT] Upscaled texture blurs
Reproduction steps: 1. Open the attached project. 2. Play the 'Test Scene'. 3. Comapre left and right images. - Left image is upsca... Read more
Part of selected prefab appears in scene if its preview window is visible
Steps to reproduce: 1. Open attached project 2. Select "barrel_pile" prefab 3. Part of prefab appears in scene Additional steps: ... Read more
Builds cannot run in folders which contain non-English characters on .Ne...
Steps to reproduce: 1. Create a project 2. Change script version to .Net 4.6 in Player Settings 3. Build and Run project 4. Set dire... Read more
Timeline time indicator moves instead of selecting a clip
When the time indicator is not visible because it was dragged farther than the window itself, clicking a clip will move the time ind... Read more
[iOS] Input.GetKey() doesn't work with game controllers on some devices
Steps: 1. Build and Run user's project ("GameCntrollerSample.zip") on iOS device 2. Connect a game controller 3. Press buttons on ga... Read more
Duplicating a baked light does not trigger light baking process
Steps to reproduce: 1. Open QA's attached project 2. Select "Point Light" and switch Mode to Baked and Shadow Type to Hard Shadows 3... Read more
Particles with zero scale box shape goes in a straight line downwards
Steps to reproduce: 1. Open user attached project 2. Notice that the particles are shooting straight down Expected result: particle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used