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[Shortcut Manager] [macOS] Command+B hotkey forces a build twice
How to reproduce:1. Create a new Unity project2. Press the Command+B hotkey3. Press 'Cancel' in the window, that pops up Expected re... Read more
Crash on TransformInternal::AddTransformSubhierarchy when using GameObje...
How to reproduce:1. Open the "Hook Instantiate Crash.zip" project2. Open the "MainScene.unity" scene3. Press Play Actual result: Uni... Read more
[UnityYAMLMerge] Incorrect merge for Image Effects
1. Add a flare. Commit.2. Update color in inspector. Commit.3. Go back to previous revision in history window. Or alternately do 2 a... Read more
[FixInGit1.5] Batch upload fails with Cannot Submit Change to Server fro...
1. What happened The issue comes from trying to upload a project that was unlinked and relinked within the same day. After creating ... Read more
[FixInGit1.4] Collab toolbar only shows 1st update available when multip...
In both 2017.3 and 2018.x, the collab toolbar shows an "Update" state when another user publishes an update. However, if another use... Read more
Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce:1. Open the user's attached project2. Play the scene3. Enable the Frame Debugger, there will be two Dynamic Batches4. U... Read more
[Linux] Build failing due to .fbx import errors
To reproduce:1) Create new project2) Import attached model The following error is thrown, which later fails an automated Linux build... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity2. Open "SampleScene" scene3. Open Test Runner windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
- The Reset button does not reset the Default Inherited Theme in the Default Runtime Theme File when the Default Inherited Theme was removed and the Reset button is pressed