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[Upgrade] ui transform values missing after upgrade
-e: when upgrading from 2018.2 the UI sample package control scene fails with NaN values -repro:--create a new project with 2018.2.6... Read more
[ReflectionProbes] Minor changes to mesh renderer transform values cause...
Steps to reproduce: 1. Download the attached project and open the SampleScene (Assets > Scenes)2. Select one of the ground planes... Read more
[IOS] [VR] Camera view is not centered and doesn't fill the entire devic...
Reproduction steps:1. Create a new Unity project.2. Go to iOS Player Settings.3. Check the "Virtual Reality Supported" checkbox.4. C... Read more
[Shortcut Manager] [macOS] Command+B hotkey forces a build twice
How to reproduce:1. Create a new Unity project2. Press the Command+B hotkey3. Press 'Cancel' in the window, that pops up Expected re... Read more
Crash on TransformInternal::AddTransformSubhierarchy when using GameObje...
How to reproduce:1. Open the "Hook Instantiate Crash.zip" project2. Open the "MainScene.unity" scene3. Press Play Actual result: Uni... Read more
[UnityYAMLMerge] Incorrect merge for Image Effects
1. Add a flare. Commit.2. Update color in inspector. Commit.3. Go back to previous revision in history window. Or alternately do 2 a... Read more
[FixInGit1.5] Batch upload fails with Cannot Submit Change to Server fro...
1. What happened The issue comes from trying to upload a project that was unlinked and relinked within the same day. After creating ... Read more
[FixInGit1.4] Collab toolbar only shows 1st update available when multip...
In both 2017.3 and 2018.x, the collab toolbar shows an "Update" state when another user publishes an update. However, if another use... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open