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Won't Fix

Votes

0

Found in

2018.3.0a6

Issue ID

1066022

Regression

No

[IOS] [VR] Camera view is not centered and doesn't fill the entire device screen when initial device orientation is in Portrait

Mobile

-

Reproduction steps:
1. Create a new Unity project.
2. Go to iOS Player Settings.
3. Check the "Virtual Reality Supported" checkbox.
4. Click "+" and select "Cardboard".
5. Build and run to an iOS device. Make sure iOS Device is in Portrait position.

Actual behavior (Screenshot attached):
- Camera view is not centered and doesn't fill the entire device screen. Black-empty space is visible on the side.
- A possible fix would be to force landscape orientation before it breaks for VR projects.

Reproduced with:
iPhone 7+ iOS 11.1.1, iPhone 7 iOS 11.0, iPod Touch 6 iOS 10.2.1
2018.3.0b1, 2018.2.7f1, 2018.1.9f2, 2017.4.11f1

Not reproducible with:
Android

  1. Resolution Note (2018.3.X):

    This bug is being handled by Google, please use latest Cardboard plugin: https://github.com/googlevr/cardboard-xr-plugin

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