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Won't Fix
Votes
0
Found in
2018.3.0a6
Issue ID
1066022
Regression
No
[IOS] [VR] Camera view is not centered and doesn't fill the entire device screen when initial device orientation is in Portrait
Reproduction steps:
1. Create a new Unity project.
2. Go to iOS Player Settings.
3. Check the "Virtual Reality Supported" checkbox.
4. Click "+" and select "Cardboard".
5. Build and run to an iOS device. Make sure iOS Device is in Portrait position.
Actual behavior (Screenshot attached):
- Camera view is not centered and doesn't fill the entire device screen. Black-empty space is visible on the side.
- A possible fix would be to force landscape orientation before it breaks for VR projects.
Reproduced with:
iPhone 7+ iOS 11.1.1, iPhone 7 iOS 11.0, iPod Touch 6 iOS 10.2.1
2018.3.0b1, 2018.2.7f1, 2018.1.9f2, 2017.4.11f1
Not reproducible with:
Android
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Resolution Note (2018.3.X):
This bug is being handled by Google, please use latest Cardboard plugin: https://github.com/googlevr/cardboard-xr-plugin