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Won't Fix
Votes
0
Found in
2018.3.0a6
Issue ID
1066022
Regression
No
[IOS] [VR] Camera view is not centered and doesn't fill the entire device screen when initial device orientation is in Portrait
Reproduction steps:
1. Create a new Unity project.
2. Go to iOS Player Settings.
3. Check the "Virtual Reality Supported" checkbox.
4. Click "" and select "Cardboard".
5. Build and run to an iOS device. Make sure iOS Device is in Portrait position.
Actual behavior (Screenshot attached):
- Camera view is not centered and doesn't fill the entire device screen. Black-empty space is visible on the side.
- A possible fix would be to force landscape orientation before it breaks for VR projects.
Reproduced with:
iPhone 7 iOS 11.1.1, iPhone 7 iOS 11.0, iPod Touch 6 iOS 10.2.1
2018.3.0b1, 2018.2.7f1, 2018.1.9f2, 2017.4.11f1
Not reproducible with:
Android
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Resolution Note (2018.3.X):
This bug is being handled by Google, please use latest Cardboard plugin: https://github.com/googlevr/cardboard-xr-plugin