Search Issue Tracker

Won't Fix

Votes

0

Found in

2018.3.0a6

Issue ID

1066022

Regression

No

[IOS] [VR] Camera view is not centered and doesn't fill the entire device screen when initial device orientation is in Portrait

Mobile

-

Reproduction steps:
1. Create a new Unity project.
2. Go to iOS Player Settings.
3. Check the "Virtual Reality Supported" checkbox.
4. Click "" and select "Cardboard".
5. Build and run to an iOS device. Make sure iOS Device is in Portrait position.

Actual behavior (Screenshot attached):
- Camera view is not centered and doesn't fill the entire device screen. Black-empty space is visible on the side.
- A possible fix would be to force landscape orientation before it breaks for VR projects.

Reproduced with:
iPhone 7 iOS 11.1.1, iPhone 7 iOS 11.0, iPod Touch 6 iOS 10.2.1
2018.3.0b1, 2018.2.7f1, 2018.1.9f2, 2017.4.11f1

Not reproducible with:
Android

  1. Resolution Note (2018.3.X):

    This bug is being handled by Google, please use latest Cardboard plugin: https://github.com/googlevr/cardboard-xr-plugin

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.