Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a11
Issue ID
1078579
Regression
No
[ReflectionProbes] Minor changes to mesh renderer transform values cause Reflection Probe weights to change
Steps to reproduce:
1. Download the attached project and open the SampleScene (Assets > Scenes)
2. Select one of the ground planes in the scene view
3. Being changing its transform values by a small decimal amount
4. Notice that the reflection probe weights in the Mesh Renderer component begin to change
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment