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[Android] Scene has splash screen's background color hue while PlayFullS...
Resolution: Add UnityEngine.Rendering.SplashScreen.isFinished check before playing the video. Steps to reproduce: 1. Open attached p... Read more
Moving objects in hierarchy window after starting play mode crashes unity
Steps to reproduce:1. Open attached project2. Start play mode3. Move objects in Hierarchy window (watch attached video)-Crash Result... Read more
AudioMixer panel causes GUI errors when playmode is started and a cache ...
Steps to reproduce:1. Open the attached project (case_876588-AudioMixer (1).zip)2. Configure a non-existing cache server (helpbox sa... Read more
Asset Store preview is broken for animation clips
Steps to reproduce : - create a new project- in the Project Browser filter for Animation Clip- select the Asset Store tab- choose an... Read more
NetworkServer is not active Error when trying to spawn a GameObject
Description: There seems to be a problem when trying to spawn a GameObject with Client window. In Client window you can see the obje... Read more
Memory leak using linear Color space when Game and Scene views are opene...
To reproduce:1. Open project2. Open 'Test' scene3. Open activity monitor4. Play the scene Expected: memory usage will be a little bi... Read more
[Android] Handheld.PlayFullScreenMovie does not enter full immersive mode
How to reproduce:1. Open attached project2. Build 'Test' scene on android device3. Press 'Full' in app4. Notice the navigation bar d... Read more
[Mobile] [UI] InputField's characterLimit is handled not by the native d...
Reproduction Steps:1. Open "Test" project2. Build and deploy to mobile device3. Select InputField4. Write somethingNote: Limit is 5 ... Read more
Play at runtime doesn't warn the user is modification from mask has been...
When adding a mask to humanoid you can enter play mode without pop up warning asking you for apply lastest modification Read more
Obj files fail to import when the numeric locale uses something other th...
To reproduce:1. Open terminal and run the following commands: export LC_NUMERIC=hr_HR/Applications/Unity/Unity.app/Contents/MacOS/Un... Read more
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