Search Issue Tracker
By Design
Votes
0
Found in
5.5.1p3
Issue ID
879474
Regression
Yes
[Android] Scene has splash screen's background color hue while PlayFullScreenVideo video is buffering
Resolution: Add UnityEngine.Rendering.SplashScreen.isFinished check before playing the video.
Steps to reproduce:
1. Open attached project
2. Build and run on device
3. Notice that after splash screen with red background scene has red-ish hue all the way until video starts playing
Note: I've confirmed that this hue stays all the way until video starts playing by enabling Network Link Conditioner to slow down the connection. Scene had red hue for 20 seconds until the video started playing
Reproduced on Galaxy S6 Android 6.0.1
Not reproducible on S3 mini VE Android 4.2.2
Reproduced with: 5.5.1p3, 5.6.0b7
Not reproducible: 5.5.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment