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Reset in inspector does not revert ScriptedImporter values to default va...
Using the Reset button in a ScriptedImporter inspector window does not reset the values to the default one declared in the C# script. Read more
Resetting script execution order after deleting an included script resul...
Fixed in 2019.1.0a7 Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When attemp... Read more
[Linux Editor] WebGL fails building with error
-e: see title--works with 2018.2.7, 2018.3.0b8--fails with 2018.2.10, 2018.2.14, 2018.2.16 -repro:--create new project--start build ... Read more
[IL2CPP] Compiling with IL2CPP and 'script debugging enabled' the perfor...
This cross-platform issue reproduces on all IL2CPP capable platforms, including 'PC, Mac & Linux Standalone'. Performance of cod... Read more
[Terrain] Back side of Terrain not included in Selection pass
Repro:1. Create and select Terrain object2. Look at the Terrain from the top and press F3. Should see a selection outline4. Look at ... Read more
VR HMD view is flipped upside down when LWRP is enabled
Steps to reproduce: 1. Create a new project with LWRP VR template2. Update LWRP to 5.0.03. Enter play mode in VR Result: view in HMD... Read more
[UWP][XR] Assertion failure when switching to XR mode
Steps to reproduce:1. Download "1098230_repro.zip" project2. Switch platform to UWP3. Build project4. Open Visual Studio Solution5. ... Read more
[Android] Quickly changing screen orientation twice stretches view
Steps to reproduce:1. Open attached project "tdd-asteroids.zip"2. Build for device and run3. Quickly rotate phone to change orientat... Read more
"VR Lightweight RP" template is missing com.unity.xr.legacyinputhelpers@...
Steps to reproduce: 1. Create a new project with "VR Lightweight RP" set as template Result: missing script error where "Tracke Pose... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes