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External: [WebGL 2.0][Canary52] warnings on startup: GL_INVALID_OPERATIO...
-e: see title, might be an external issue for Chrome -repro: --build empty project (with release build) --run in canary --NOTICE co... Read more
External: [WebGL 2.0][FF47] Warning thrown on startup: WebGL: texImage2D...
-e: see title, might be an external issue for FF -repro: --build empty project (with release build) --run in FF dev/nightly --NOTIC... Read more
[Android] App crashes on loadScene after using google cardboard magnet
Reproduction steps: 1) Open attached project 2) Build and run the game 3) Put device in a cardboard with magnet controls 4) Pull the... Read more
[Android] [Plugins] Plugins do not persist after exporting as google and...
To reproduce: 1) Open attached project 2) Export as Google Android Project 3) Import it in IDE of your choice (tested with Android S... Read more
Layers drop-down button behaves differently from the Accounts or Layout ...
How to reproduce: 1. Open any (new) project 2. Click on the Layers button in the top right corner - Note the drop-down menu appear... Read more
[VR] Reflection probes lose depth when render path is set to Forward
Steps to reproduce: 1. Download and open attached project "reflection_5_4_bug.zip" 2. Make sure that in Player Settings "Rendering P... Read more
[GfxDevice][Substance] Race condition GfxDeviceWorker::WaitOnCPUFence, a...
Actual problem: race condition in the threaded GFX device CPU fence code. In particular, this code void GfxDeviceWorker::WaitOnCPUFe... Read more
[Audio] AudioClip.samples returns a wrong number of samples
Reproduction steps: 1) Open attached project 2) Select "Piano 15" clip in the project window 3) From the menu bar run Tools -> Audio... Read more
[Shuriken] Negative scale on billboards does not make any changes to the...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test_2_Quads 3. Press play 4. Inspect particles (Top ro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view