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Crash in SplatDatabase::GetBasemap() and assert errors appear after dele...
Prerequisites: Download 'The Wasteland' package from Asset Store (https://www.assetstore.unity3d.com/en/#!/content/48802). Steps to... Read more
[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...
Steps to reproduce: 1) open the project 2) play scene 'xx' 3) click on 'Server' button 4) click on 'Stop' button - crash notes: if... Read more
[WSA][WP8.1] Chinese Simplified QWERTY Keyboard has no suggestions
To reproduce on WP8.1: 1. Obtain a windows phone with the Chinese Simplified QWERTY Keyboard installed. This is harder than it looks... Read more
'finally' block of try/finally in coroutine is not called when object is...
Steps to reproduce: 1. Download and open attached project "CoroutineNoDisposeRepro.zip" 2. Open scene "Scene1" and play it 3. Press ... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docum... Read more
[OSX] Sometimes Editor crashes when dragging tabs during asset import
Steps to repro: 1. Open Unity on OSX; 2. Create new project; 3. Open Asset Store (Window -> Asset Store); 4. Select any relatively ... Read more
[Android] Simultaneous touch event with EventTrigger doesn't get two tou...
In some android devices (Samsung Galaxy S6 egde+), simultaneous multi-"EventTriggerType.PointerDown" are handled in different frames... Read more
Compiler fails with an error when a dynamic type item is added to a List...
How to reproduce: 1. Open attached project - Note that there is a compilation error in the console: error CS0518: The predefined t... Read more
[UI][2D] OnPointerDown is being called in incorrect game object when Z d...
Reproduction steps: 1) Open user's attached project 2) Open "LevelScene" scene 3) Play scene 4) Click on donuts and watch console's ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding