Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.4f1
Issue ID
782972
Regression
No
Compiler fails with an error when a dynamic type item is added to a List<dynamic>
How to reproduce:
1. Open attached project
- Note that there is a compilation error in the console:
error CS0518: The predefined type `System.Runtime.CompilerServices.CallSite' is not defined or imported
error CS0518: The predefined type `System.Runtime.CompilerServices.CallSite`1' is not defined or imported
Compilation failed: 2 error(s), 0 warnings
- The error disappears and everything compiles properly when line 48 (list.Add(one); (object 'one' has the type 'dynamic')) is commented out from the script <..>/Editor/Scripts/Utils/Plist.cs
- Reproduced in Version 5.4.0b11 (323b0238353b), Version 5.3.4p1 (e89f89413a91), Version 5.2.4f1 (98095704e6fe)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment