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Won't Fix
Votes
0
Found in
5.3.4p1
Issue ID
784412
Regression
No
[UI][2D] OnPointerDown is being called in incorrect game object when Z distance between 2 objects is short
Reproduction steps:
1) Open user's attached project
2) Open "LevelScene" scene
3) Play scene
4) Click on donuts and watch console's messages
Expected result:
When clicking on the donuts, the OnPointerDown is invoked on the donut.
Actual result:
When clicking on some of the donuts, the OnPointerDown is invoked on the background and not on the donut.
Workaround:
Make donuts order in layer higher than background.
Note:
On which donuts OnPointerDown is invoked depends on donut's possition in collider.
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