Search Issue Tracker
WebGL Error: Trying to play disposed sound
To reproduce:1. Open attached package (test2.package)2. Open game scene3. Build WebGL (select development build)4. Launch build5. No... Read more
Animation event not always fire
To reproduce:1. Open attached project (AnimationEvents 2.zip)2. Open AnimationView scene3. Press play4. Click Attack button5. Notice... Read more
BlackBerry tools no longer have execute privileges on OSX
The tools located in Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/Tools/blackberry-tools do not have execution privileges on ... Read more
Landscape right causes rendering error Tizen
Landscape right causes rendering error Tizen 1. What happened When the user selects Landscape Right, the bottom part of the screen r... Read more
iOS: Screen rotation breaks on-screen keyboards
Changing the screen orientation by setting a value to Screen.orientation breaks the input field in an on-screen keyboard (TouchScree... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
WebGL: GZipInputStream throws the exception
To reproduce:1. Open attached project2. Build and Run WebGL3. Open console in browser4. Notice exception Read more
Lots of rect transform properties are constantly added to animation clip...
To reproduce:1. Open attached project2. Open scene3. Select the gameobject named "Login" in the scene at UI > Pop-Ups.4. Open the... Read more
AssetBundle.CreateFromMemory example is in Java
All sample code on this page is written in JavaScript; http://docs.unity3d.com/ScriptReference/AssetBundle.CreateFromMemory.htmlhttp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects