Search Issue Tracker
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
[Renderer] Multi-selecting billboard and mesh particles hides the partic...
Repro steps:1. Create a default particle system2. Duplicate the system, and in Renderer change the Render Mode to Mesh3. Select both... Read more
[Linux editor] HDRP Template fails with error spam
-e: the error is:--Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0... Read more
Unity crashes when using C++ dll library to cross compile code to C# and...
How to reproduce:1. Download user's attached project2. In the project open the Scene called "Main"3. Play the Scene and you will see... Read more
[iOS] Empty project build crashes with in PlatformInfoDispatcher.ReportA...
Empty project build crashes with "Thread 1: signal SIGABRT" on iOS devices. Steps to reproduce:1) Create a new project2) Switch plat... Read more
[Incremental Compiler] Unity crashes without no stack trace when inspect...
How to reproduce:1. Open the attached "Test1077782.zip" project2. Open the TestScript.cs from the Scripts folder in the Visual Studi... Read more
Downloading 3D Game kit breaks UI
Steps to reproduce:1. Open Unity launcher2. Press Learn3. Go to Tutorial Projects and locate 3D Game Kit4. Press download-Progress b... Read more
A Texture of a Material is not saved when changed using WebRequest duri...
To reproduce:1. Open the QA's attached project2. Open the scene "Test" and play it3. The script will change the Texture on "imageMat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code