Search Issue Tracker
MultiColumnListView silently stops updating if you call RefreshItems fro...
If you get confused and call MultiColumnListView.RefreshItems() from inside a bindCell callback (obviously a bad idea, but I didn't ... Read more
[Linux] Crash on DisconnectGtkSignal(void*, GtkCallbackResponse (*)(), v...
Reproduction steps:1. Create a new 2D Platform or Lego microgame project2. Go through the tutorial Expected result: Unity Editor doe... Read more
Particle System “Start Size” is set to “startSizeMultiplier” number inst...
How to reproduce:1. Open the user’s attached “ParticleSystem Bugs.zip” project2. Select “Particle System RANDOM BETWEEN CONST SIZE” ... Read more
Modifying Input Actions when Reload Domain is disabled breaks existing b...
Reproduction steps:1. Open the attached “Input System Bug.zip“ project2. Open the “Playground” scene3. Enter Play mode and move the ... Read more
Profiler Timeline highlights the next sample when making a selection
How to reproduce:1. Open a Unity project2. Open the Profiler window (Window > Analysis > Profiler)3. Make any Profiler recordi... Read more
Full Screen Pass Renderer Feature does not display Sprites in the Game V...
How to reproduce:1. Open the attached user’s project “FullScreenTest.zip”2. Enable the Full Screen Pass Renderer Feature component l... Read more
"TypeLoadException" is thrown when using recursive types in MonoBehaviou...
Reproduction steps:1. Open the attached "IN-39414.zip" project2. Open the "Assets/Scenes/SampleScene" Scene3. Enter Play Mode4. Obse... Read more
Accessing the raw value of a USS variable fails when using customStyle.T...
Reproduction steps:1. Open project “IN-39634”2. Open “Assets\IN-39634_Assets\Scenes\SampleScene”3. Enter Play Mode4. Observe the Gam... Read more
"leftButton" value stays 1 when clicking once to gain focus on the build
Reproduction steps:1. Create an empty project2. Install the “Input System” package through “Window\PackageManager”3. Enable “File\Bu... Read more
Crash on Internal_PumpMessageLoop when entering Play mode without a headset
Reproduction steps: 1. Open user attached project "VR-Crash-Test.zip"2. Make sure Oculus app is turned on3. Disconnect headset from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal